Prof. Andreas Hykade
Head of Administration and Finance
Tel. 07141 969 82800
The Institute of Animation, Visual Effects and Digital Postproduction was founded in 2002 as part of the Filmakademie Baden-Württemberg. Since then it has evolved into one of the most nationally and internationally renowned academic institutions for Animation, VFX and Transmedia.
Educational training is only one part of the Institute’s responsibilities. It also offers digital online editing, grading and mastering services for all Filmakademie films and projects, is active in research and development and hosts FMX, Conference on Animation, Effects, Games and Transmedia, Europe’s most influential conference for digital entertainment.
The Institute offers training in the subject areas Animation and Interactive Media as part of the Filmakademie’s study course Film & Media. In total, nine specializations are available within the two subject areas. The study course Film & Media is divided into two years of basic studies and two years of advanced or project-based studies. While basic studies are completed by all students across the Filmakademie’s subject areas and specializations, the following two years of project-based studies allow the students to work on their own projects in a chosen specialization. Applicants who have already acquired a diploma in the field of arts and media or have gained extensive work experience may apply for lateral entry into project-based studies.
Education at the Institute follows a practice-oriented approach, encouraging the interdisciplinary exchange with all students at the Filmakademie. Seminars and workshops are taught by distinguished visiting lecturers from Germany, Europe and the USA. In addition, the Institute is linked to other renowned national and international film schools and institutions.
The Institute’s alumni have excellent chances on the job market and their diploma projects are very successful on the international festival circuit. After finishing their studies, graduates of the subject area Animation, for instance, start working in film studios or found their own companies. Graduates of the subject area Interactive Media, for example, start out by working for a game or media company, or by developing mobile applications or media installations.